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      <title>Catalogue</title>
      <link>http://www.jasonsevers.com/catalogue/</link>
      <description></description>
      <language>en</language>
      <copyright>Copyright 2007</copyright>
      <lastBuildDate>Sun, 04 Mar 2007 23:06:14 -0500</lastBuildDate>
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            <item>
         <title>Recycling Van</title>
         <description><![CDATA[<p><a href="http://www.jasonsevers.com/catalogue/images/matressvan.jpg"><img alt="matressvan.jpg" src="http://www.jasonsevers.com/catalogue/images/matressvan-thumb.jpg" width="500" height="392" /></a><br />
</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2007/03/recycling.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2007/03/recycling.html</guid>
         <category>Artifacts</category>
         <pubDate>Sun, 04 Mar 2007 23:06:14 -0500</pubDate>
      </item>
            <item>
         <title>The Moon</title>
         <description><![CDATA[<p><a href="http://www.jasonsevers.com/catalogue/images/moon_GrandSt_02.jpg"><img alt="moon_GrandSt_02.jpg" src="http://www.jasonsevers.com/catalogue/images/moon_GrandSt_02-thumb.jpg" width="500" height="375" /></a><br />
</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2007/03/moon_over_grand_street.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2007/03/moon_over_grand_street.html</guid>
         <category>Artifacts</category>
         <pubDate>Sun, 04 Mar 2007 23:01:53 -0500</pubDate>
      </item>
            <item>
         <title>Cultures of Use</title>
         <description><![CDATA[<p>In my current profession I lead research for varied design projects. Most of this research is user-centered in terms of feedback and inspiration. Throughout the years and around the world I've engaged with thousands of people concerning a diverse set of design problems. In these engagements, or what I would call collaborations to a large extent, I've asked people to engage in fairly sophisticated creative activities. In these activities I've witnessed an ability in people to <strong> fluidly be</strong> a part (participant) of the design issue at hand and give meaningful inputs, as if they were trained in art of quick hit creativity. This got me thinking. In design Research do we create <em>cultures of use</em> by identifying segments of people (end-users) and then ask them to participate in the innovation of that cultural domain? It's a positive reinforcement of Heisenberg's <a href="http://en.wikipedia.org/wiki/Uncertainty_principle" target="blank">uncertainty principle</a>. </p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2007/03/cultures_of_use.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2007/03/cultures_of_use.html</guid>
         <category>Narrabits</category>
         <pubDate>Sun, 04 Mar 2007 15:33:15 -0500</pubDate>
      </item>
            <item>
         <title>Pixeldust</title>
         <description><![CDATA[<p>After reading this <a href="http://nymag.com/news/features/27341/index.html" target="blank">article</a> this all came to me. I suddenly feel very old. For some reason I was under the illusion that 33 is young. LOL,  I’m extinct. Peeking into the worldview of individuals all born after 1989, there is a sense of being left behind in a haze of pixeldust. Oh well, whatever. I can deal with the dust. Acceptance to complacency  will not be my path. I will participate. I want to participate as much is possible in the web generation.</p>

<p>Up till now I have participated.You could even say as a part of the bubble and working as a post-bubble consultant I’m an active agent in designing the spaces that shape webgen behaviors and communities. But my participation in the digital domain (I help shape and design) is limited by webgen standards. I was there when there was no such thing as ubiquitous cable and satellite connections. Growing up in a lower middle class family I remember getting our first color TV. I had a B/W (with no coax input) in my room until I was 15. A Saturday trip to the arcade was my computer culture and social networking site. <br />
</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2007/02/pixeldust.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2007/02/pixeldust.html</guid>
         <category>Thinklings</category>
         <pubDate>Tue, 06 Feb 2007 18:26:56 -0500</pubDate>
      </item>
            <item>
         <title>Night Trees</title>
         <description><![CDATA[<p><a href="http://www.jasonsevers.com/catalogue/archives/NightTrees.jpg"><img alt="NightTrees.jpg" src="http://www.jasonsevers.com/catalogue/archives/NightTrees-thumb.jpg" width="500" height="222" /></a></p>

<p><b>Berkshires Fall 2006</b><br />
This weekend in the Berhshires I captured some photographs of trees at night. These images were adjusted using on <i>Auto Levels</i> in Photoshop. Natural contrasts emerged from the original data to reveal almost impressionistic facets of light. <br />
</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/09/night_trees.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/09/night_trees.html</guid>
         <category>Narrabits</category>
         <pubDate>Tue, 19 Sep 2006 00:32:54 -0500</pubDate>
      </item>
            <item>
         <title>IDEA: The Death Machine</title>
         <description><![CDATA[<p><b>Summary</b><br />
An application removes all interface from your computer except for one mode, a repeated keyboard or voice event is required from the user to keep the application from erasing and reformatting the users' volume.</p>

<p><br />
<b>Abstract</b><br />
If so much of our current mental state (i.e., what in actuality constitutes our worlds) is about constant distractions and just simply not being able to slow down, then how about finding more drastic measures for slowing the world down? A mental space must be created to allow for slowing down time to focus the thoughts. In meditation the general idea is to fine one thought (mantra) and repeat it continuously to induce a state of detachment from mind, really the "thinking" process. </p>

<p>The things that hold our attentions and create our distractions are the things that we hold so dear and we interface with those things through the screen. This is our window into knowledge of information "in the world". Our memory, even with sufficient training, could not possibly retain The reason this information is so crucial to us as knowledge of the worldThe Death Machine takes advantage of this relationship by creating a barrier between you and this precious information.    </p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/09/idea_the_death_machine.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/09/idea_the_death_machine.html</guid>
         <category>Thinklings</category>
         <pubDate>Tue, 19 Sep 2006 00:16:28 -0500</pubDate>
      </item>
            <item>
         <title>IDEA: The Consumption Calculator</title>
         <description><![CDATA[<p><b>Summary</b> <br />
A system that allows me, a consumer, end-user, and wrangler to monitor my consumption patterns and ecological footprint on a minute-byminute basis. The system will work based on recommendation and reputation economies.</p>

<p><br />
<b>Abstract</b><br />
As a consumer of oil and oil-based goods I can, if I desire, through a long and arduous process monitor my footprint in some limited form. I can never fully know the impact and extent of my true footprint but I will eventually desire to know this as a consumer and businesses will desire this data as well and cater to it. </p>

<p>If the objects and processes (SPIMES) that make-up my footprint can be tracked through an extensive set of meta-data consisting of commercial life and user metrics then my behaviors may likewise be tracked as well. This could be combined to create a psychometric meta-data about my footprint behaviors.</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/09/idea_the_consumption_calculato.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/09/idea_the_consumption_calculato.html</guid>
         <category>Thinklings</category>
         <pubDate>Tue, 19 Sep 2006 00:14:55 -0500</pubDate>
      </item>
            <item>
         <title>Subway Talk: Money</title>
         <description><![CDATA[<p><a href="http://www.jasonsevers.com/catalogue/images/subway_talkaq.jpg"><img alt="subway_talkaq.jpg" src="http://www.jasonsevers.com/catalogue/images/subway_talkaq-thumb.jpg" width="500" height="375" /></a></p>

<p><b>Fig. 1</b> The eyes are missing and the word is carved in</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/08/subway_talk_money.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/08/subway_talk_money.html</guid>
         <category>Artifacts</category>
         <pubDate>Thu, 17 Aug 2006 00:16:17 -0500</pubDate>
      </item>
            <item>
         <title>Subway Talk: Sexism</title>
         <description><![CDATA[<p><a href="http://www.jasonsevers.com/catalogue/images/subway_talkt.jpg"><img alt="subway_talkt.jpg" src="http://www.jasonsevers.com/catalogue/images/subway_talkt-thumb.jpg" width="500" height="375" /></a></p>

<p><b>Fig. 1</b> Aggression towards women, the words blanket the image<br />
</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/08/subway_talk_sexism.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/08/subway_talk_sexism.html</guid>
         <category>Artifacts</category>
         <pubDate>Wed, 16 Aug 2006 22:19:59 -0500</pubDate>
      </item>
            <item>
         <title>Subway Talk: Racism</title>
         <description><![CDATA[<p><a href="http://www.jasonsevers.com/catalogue/images/subway_talkah.jpg"><img alt="subway_talkah" src="http://www.jasonsevers.com/catalogue/images/subway_talkah-thumb.jpg" width="500" height="375" /></a></p>

<p><b>Fig 1.</b> Asian stereotype concerning height <br />
</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/08/subway_talk_racism.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/08/subway_talk_racism.html</guid>
         <category>Artifacts</category>
         <pubDate>Wed, 16 Aug 2006 21:39:48 -0500</pubDate>
      </item>
            <item>
         <title>Humble Train</title>
         <description><![CDATA[<p><a href="http://www.jasonsevers.com/catalogue/images/train_01.jpg"><img alt="train_01.jpg" src="http://www.jasonsevers.com/catalogue/images/train_01-thumb.jpg" width="500" height="375" /></a></p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/08/humble_train.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/08/humble_train.html</guid>
         <category>Artifacts</category>
         <pubDate>Tue, 15 Aug 2006 21:16:14 -0500</pubDate>
      </item>
            <item>
         <title>Faces</title>
         <description><![CDATA[<p>Focus is not a behavior associated with television. The image is complete, no elements seen no isolation.  Watching newscasters we rarely, if ever look at their faces, let alone their eyes. Here we focus as if they were focusing on us. The effect is a set of new emotions buried within the frame of the eyes. </p>

<p><img alt="faces_1.jpg" src="http://www.jasonsevers.com/catalogue/images/faces_1.jpg" /></p>

<p><b>Fig 1.</b> Nine faces, eight male, one female</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/08/faces.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/08/faces.html</guid>
         <category>Thinklings</category>
         <pubDate>Mon, 14 Aug 2006 00:32:55 -0500</pubDate>
      </item>
            <item>
         <title>Choices</title>
         <description><![CDATA[<p><img alt="cerealChoices01.jpg" src="http://www.jasonsevers.com/catalogue/images/cerealChoices01.jpg" width="500" height="375" /><br />
</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/08/choices.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/08/choices.html</guid>
         <category>Narrabits</category>
         <pubDate>Sun, 13 Aug 2006 22:24:39 -0500</pubDate>
      </item>
            <item>
         <title>Supplementation</title>
         <description><![CDATA[<p>As personal computers transition into more ubiquitous modes of existence within the human domain interface will change and interaction will regain its former meaning in the communicative spaces between people and shared space. This transition coupled with aggressive needs for supplementation and our capacity for integrating technology into our lives will restore </p>

<p>Modern supplementation has added a layer of mental need to the immediate physical needs these technologies have attended to for so many centuries. And the degree of supplementation of any society is directly proportional to its capacity for creating increasingly complex materials and processes of manufacturing.<br />
</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/08/modern_supplementation.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/08/modern_supplementation.html</guid>
         <category>Thinklings</category>
         <pubDate>Sat, 12 Aug 2006 23:04:10 -0500</pubDate>
      </item>
            <item>
         <title></title>
         <description><![CDATA[<p><img alt="free_daily_01.jpg" src="http://www.jasonsevers.com/catalogue/images/free_daily_01.jpg" width="450" height="322" /><br />
</p>]]></description>
         <link>http://www.jasonsevers.com/catalogue/archives/2006/07/post_1.html</link>
         <guid>http://www.jasonsevers.com/catalogue/archives/2006/07/post_1.html</guid>
         <category>Artifacts</category>
         <pubDate>Sat, 29 Jul 2006 12:01:16 -0500</pubDate>
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