Cultures of Use
In my current profession I lead research for varied design projects. Most of this research is user-centered in terms of feedback and inspiration. Throughout the years and around the world I've engaged with thousands of people concerning a diverse set of design problems. In these engagements, or what I would call collaborations to a large extent, I've asked people to engage in fairly sophisticated creative activities. In these activities I've witnessed an ability in people to fluidly be a part (participant) of the design issue at hand and give meaningful inputs, as if they were trained in art of quick hit creativity. This got me thinking. In design Research do we create cultures of use by identifying segments of people (end-users) and then ask them to participate in the innovation of that cultural domain? It's a positive reinforcement of Heisenberg's uncertainty principle.

